![]() I love the idea of the environments in this game being like big navigation puzzles. Studying the environment and looking for paths in the architecture is a way of avoiding heavily guarded areas or you can risk sneaking through the hordes of orcs if you like to live dangerously. There will, apparently, be multiple ways to get through an area, which I get a sense of as I see Gollum picking a route through Barad-dûr. It's all jagged obsidian spires and snaking rivers of bubbling lava, which is exactly the kind of interior decoration you'd expect from an edgelord like Sauron.ĭaedalic says its approach to level design in the game will give players a lot of freedom. The scale and detail of the tower is really impressive. At one point Gollum acquires a hand-drawn map scribbled by an orc, but as you might expect, it's not that easy to read. ![]() There's no map screen or minimap in the game, so you have to pay close attention to the environment to find a way there. Gollum is trying to reach the immense gate that leads out of the tower. ![]()
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